

New UI option to make a small flyer with talent icon and name upon talent use, for both player and NPCs disabled by default.Show message if player fails to move due to encumberance.Added an option (on by default) to auto swap tinkers when swaping items.Starting level bonus on difficulty levels: level 2 on Insane, level 3 on Madness.Starting gold bonus on difficulty levels: 100 for Nightmare, 250 for Insane, 500 for Madness.Rares/randboss can not be Skirmishers, until they can be rebalanced next big version.Deflection now regens on rest, displays its current value on the icon, absorbs more damage and regens faster.Shadows take reduced damage from their master, up to 100% at level 5.Focus Shadows now forces max shadows to appear before focusing.Reproach does a bit more damage and at high talent level looses less damage per foes.Hateful Whispers returns more hate with levels.Gesture of Pain doubles the damage bonus from mindstars and if dual wielding mindstars will proc their on hit effects.Doomed Fears tree is at mastery level 1.3.Roguelike mode characters can now enter the Eidolon plane by a special exploratory farportal event, thus making Utterly Destroyed achievement possible even in Roguelike mode.Deus Ex Machina achievement altered and now possible to get.Updated the Rush talent to allow targeting unoccupied spots.Fearscape sustain cost drastically reduced but vim drain per turn increases each turn.


#DARK CRYPT TE4 CODE#
Many code updates to let addon & modules developers get wild.Less need to scum for a good insane/madness start.Many misc UI improvements, with special attention to streamer's needs.
#DARK CRYPT TE4 FULL#
Now I can work full steam on putting the finishing touches to Embers of Rage!ĭon't forget to help ToME by with donations ( ) !
#DARK CRYPT TE4 DOWNLOAD#
If needed the game will prompt to download the old game client. This is a major release, as such saves are not guaranteed to work from older versions, though they mostly should. If your launcher didn't self-update correctly, just redownload it from the homepage.
#DARK CRYPT TE4 UPDATE#
Your launcher should automatically update your game so no need to redownload it all. probably over a hundred times I've done the crypt since noticing the digging trick, it's never happened, heh.My minions, I am happy and proud to give you Tales of Maj'Eyal 1.4.0 ! See Theoretically some rare or another could teleport in and kill her, but in the. Don't even need to teleport out most of the time, so long as you have corners in the corridor you can generally just walk out and let her get stuck on a wall.

Wiki actually mentions it, but taking a few moments to dig a corridor (make it a spiral or a twisty zigzag or somethin') off to the side of the starting room and ditching her in it while you clear the place out makes it just about the easiest part of the entire crypt experience. Tends to feel kinda' bad, though, because my usual thought is fairly reflexively that I would have been better off killing the demon for XP :VĪnd yeah, keeping melinda alive after waking her up is usually silly easy if you care to expend a little extra effort. Ehehe, yeah, I get the unerring scalpel or kor's fall or whatever often enough my expectations for that guy are hilariously low. Effigy wrote:Her father gave me Bill's Tree Trunk once.
